Introduction Quaternions are a type of hypercomplex numbers that extend the concept of complex numbers to three dimensions. They are a four-dimensional vector space, consisting of a real part and three imaginary parts. Quaternions are typically represented as q = w + xi + yj + zk, where w, x, y, and z are real […]

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– – CONCEPT ———————————– My vision for Alienautics is to build a free to play episodic mmo game world like Warframe / Star Citizen. The current build of Alienautics has it’s first episode “Agent 33”. The next episode is planned as “Magma Overlord”. Currently the game is a paid (priced at $14.99) product. As the […]

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G-Rex Sandbox (GaaS) Launcher

Alienautics introduces the new Game as a Service model from Reality Gameware. All software products under this service will get continuous updates. New content for games will be produced and distributed through existing application channels on a routine schedule. Reality Gameware software services are accessed through the G-Rex Sandbox interface. G-Rex Sandbox requires a player […]

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Havoc Rover Prototype

Havoc Rover Base is the movable bottom half of the Havoc Sentry Drone Unit. I initially wanted to build one to carry a camera. DSLR perhaps is too heavy for this unit but a GoPro would fit just fine. The base unit has a 1/4 inch mount screw for attaching the top module. The sentry […]

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  The Alienautics Space Force mothership arrives near the orbit of Luminous Prime after detecting signs of artificial life form on the planet surface. The cybernetic supersoldiers of Alienautics are known as Agents. Assisted by a companion navigation drone, the main protagonist Agent 33 investigates the anomaly in the volcanic planet. What will he discover? […]

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Alienautics is a third person sci-fi shooter. The main protagonist, Kai Green, is on a suicide mission to rescue Dr. Roman Isenberg from a rebel mercenary group on planet Khafra. As Kai travels deeper into the caverns of the treacherous alien planet, he discovers the horrors of the bio engineering experiments left behind by the […]

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I have been working on the prototype of Predator Simulator since February 2015. It's a closed loop game, where the player is a predator chasing around innocent victims that are unfortunately stuck in the same level and getting eaten :-) I was getting tired of working on Caribbean Odyssey and this was my little getaway [...]
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I remember the first time I encountered Doom. The pixel graphics were not convincing, but there was something about the whole setup and the not-sure-wtf backstory conflicting space marines with biblical events that triggered my young brain to go shitless every time I encountered a demon. Playing Doom in VR is the most terrifying activity on […]

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